Plan patient, executable strategies
At times when a creative project has an unclear direction, feels overwhelmingly large, or requires more consistency than intensity, find ways to organize creative work into cyclical units such that:
- "completing more of those activities will reliably bring you closer to the goal"
- "each activity consumes a predictable amount of effort"
- "each activity feels doable"
- "little effort is required to select and plan an activity"
This encourages moving at enjoyable pace and evens out tendencies toward by both setting boundaries and reducing .
The strategy will be different depending on the project and specific type of work. The smaller and more focused on one issue or "mode" at a time the better ().
- Writing morning pages
- Pomodoro timers -
- Test driven development cycles in programming
Here there is no mastery of unnameable creative processes: only the patience of a craftsman, chipping away slowly; the mastery of what is made does not lie in the depths of some impenetrable ego; it lies, instead, in the simple mastery of the steps in the process, and in the definition of these steps. (, pg. 161)
Pages that link here
These are my draft notes on creativity—as a skill, a practice, and a mystery
Move at an enjoyable pace
Maintaining an appropriate pace is a key creative skill
About Practicing Creativity
These are my notes on creativity—as a skill, a practice, and a mystery. Everything you find here is in a perpetual draft state and much of it may not make sense. I hope these notes become clearer over time as I continue writing and updating them, although I hope they might be useful even in disarray.
For updates on new or revised notes, please subscribe to the newsletter!